
When the Nintendo Power magazine expressed an interest in covering the new Rayman game, Michel Ancel quickly sketched a concept for a new rabbit enemy while riding a train from Montpellier to Paris. At the time, the developers had no clear enemy in mind for the game. DevelopmentĪ small group of developers at Ubisoft Montpellier began work on Rayman 4 while Peter Jackson's King Kong was under development. These creatures would help Rayman to defeat the Rabbids and their machines. Each creature had their own abilities spiders could climb walls and ceilings, sharks could swim, birds could fly, and so on.

However, the dancing was intended to be no more than a minigame, and would not have taken a central role in the gameplay.Īnother major feature was the ability for Rayman to tame and ride dark creatures, such as gigantic spiders, sharks, birds and warthogs. Rayman could wear several different costumes, each based on a different musical style. The player would have to select a musical track and make Rayman dance to the rhythm accurately.

In order to complete certain tasks, Rayman would have to hypnotise the Rabbids by dancing, taking control of them and manipulating them to access new areas of the game. When the game became a Party-Game, the Zombies Rabbids were removed from the consoles versions but one of Zombie Rabbid appears as an enemy in the Game Boy Advance version of Rayman Raving Rabbids. According to the prototype images, the Zombies Rabbids were planned to be recurring enemies in the game. Some had a different fur color or others were bigger or smaller. They possess a denser fur and constant red eyes. Rayman would have had to beat up the Rabbids in close-quarters combat, similarly to the slapping-based fighting in Rayman Origins huge numbers of Rabbids could be on-screen at any given time.Īlong the common Rabbids, a type of Rabbids called Zombie Rabbid was planned to appear in the game. A prominent feature was that it featured an open world, where the player could explore, roaming from one area to the next, as in Beyond Good & Evil. The game would have been a 3D platformer, similar to Rayman 2 and Rayman 3. He kidnaps and imprisons the baby Globoxes, Rayman's girlfriend, André, and André's own girlfriend, and it is left to Rayman to rescue them all. The leader of the Rabbids seems to be the obese and decadent Jabbit the Rabbid. An early teaser shows Teensies fleeing from the Rabbid army. Other characters from Rayman 3 also appear. In order to defeat the Rabbids, Rayman is forced to join forces with André, the villainous Black Lum who orchestrated the Hoodlum invasion in Rayman 3. Familiar characters from previous Rayman games appear, and find themselves in new situations, as the Rabbids intend to use them for 'strange purposes'.ĭuring the game, Rayman meets and falls in love with a female member of his own species. The only one who can defeat the Rabbids and bring an end to their invasion is Rayman, the hero who has protected the Glade from evil many times before. The game begins when, after decades or centuries of plotting and scheming, the Rabbids rise from the ground in huge numbers, armed with the gigantic war machines and flying crafts that they have constructed, and begin their vengeful takeover of the Glade. Retreating underground, the rabbits grew bitter and hateful, ultimately becoming the insane and violent Rabbids. Because of their stupidity, the rabbits were shunned and bullied by the other creatures. I'd like it to sound absurd and funny.' Īt the time of the original Rayman game, or perhaps earlier, the Glade of Dreams was inhabited by innocent and friendly rabbits.
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Michel Ancel said of the game, 'It's a comedy, like Mars Attacks or some Monty Python movies. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations.

The game's story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The game was announced for the PlayStation 3, Xbox 360, Windows, and the Nintendo Wii, which was then codenamed the 'Revolution'. Under development by Ubisoft Montpellier, the game was to be a free-roaming action platforming game, in which the player would control Rayman as he battled against an invading army of Rabbids. It was announced by Ubisoft on the 11th of April, 2006, shortly after the cancellation of Phoenix Studio's unrelated Rayman 4 project. Rayman Raving Rabbids was originally developed as a 3D platform game, under the working title Rayman 4.
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Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, Microsoft Windows, Sony PlayStation 2, Sony PlayStation Portable Presumably late 2006 or early 2007 (cancelled)
